The Keep Studios

The Keep Studios

Publishing, 282 Summer St, Buffalo, New York, 14222, United States, 1-10 Employees

thekeepstudios.com

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Who is THE KEEP STUDIOS

A game design and development studio, specializing in Unity. We both are available for development consulting services and are also engaged in alpha-level development of our first in hous...

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  • 282 Summer St, Buffalo, New York, 14222, United States Headquarters: 282 Summer St, Buffalo, New York, 14222, United States
  • 2012 Date Founded: 2012
  • 1-10 Employees: 1-10
  • dollar-icon Revenue: Under $1 Million
  • tech-icon Active Tech Stack: See technologies

industries-icon Industry: Publishing

SIC SIC Code: 7371

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Frequently Asked Questions Regarding The Keep Studios

Answer: The Keep Studios's headquarters are located at 282 Summer St, Buffalo, New York, 14222, United States

Answer: The Keep Studios's official website is https://thekeepstudios.com

Answer: The Keep Studios's revenue is Under $1 Million

Answer: The Keep Studios's SIC: 7371

Answer: The Keep Studios has 1-10 employees

Answer: The Keep Studios is in Publishing

Answer: The Keep Studios contact info: Phone number: Website: https://thekeepstudios.com

Answer: A game design and development studio, specializing in Unity. We both are available for development consulting services and are also engaged in alpha-level development of our first in house game title, which is a Unity based top-down view, story-driven, puzzle / shooter / physics game. Our core company principals are Andrew Hay, Ian Maur, C.J. Leffel, Robbie Palmer and Ian Small. Current interns and volunteers include Benjamin Mishler and Jake Callaghan. Our principals originally came together working as a team on the multi-award winning "Mechwarrior: Living Legends" title from Wandering Samurai Studios, where we realized that there was no reason why we shouldn't be developing our own titles, with rich, vibrant stories, unique and innovative art, and exercising our passion for games and gaming done right without the shackles of a non-commercial license to an intellectual property we don't own. We gathered together a core team with shared values and incredible skills, and set to work on our first title, currently being developed in Unity3D, with intent to release for PC (Windows, Linux and Mac) and mobile devices. More details will be announced concurrent with our first beta release. Current items like corporate logos, web-site, etc., are in development, but are currently secondary to our prime focus of actual game development, so please excuse our current lack of promotional materials: we are game designers first and foremost.

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